Friday, December 3, 2010
Social Learning Via Technology 2.0
Sunday, June 27, 2010
Technology Advocacy: Becoming An Agent for Change at School
To effectively influence technology decisions at any school, a teacher must first get involved in that dreaded black hole of free time --the schoolwide committee. You know where I'm going with this, to lead technology change, one must be on the technology committee; to tranform curriculum, one must put time on the curriculum development committee. But, beyond attending meetings, be a role model for other teachers so that your lessons, your implementation into practice ideas are talked about. Be willing to share what you develop to bring others along. No one on our campus is the guru of anything, but we all know which teachers have a handle on the technology resources available and wonder what they are doing with all that time they reserved in the computer lab throughout the year.
In completing the requirements for my M.S. in Integrating Technology in the Classroom, I have learned to identify emerging technologies with applications for the high school classroom. They will have advantages and downfalls and almost always replace a different technology as they are implemented. To be worth the time and energy required for implementation, they must provide learning value at the level my students operate. I have practiced convincing colleagues and administrators to take up the challenge of implementing digital tools in meaningful and routine ways that engage students in active learning. In order for technology to be truly transformative in the education for my students, it must be useable and practical while logically teaching or reinforcing core content. I have even written a grant proposal for funding innovative uses of digital teaching tools. I found out that grant committees want specifics of the number of learners and teachers involved so their grant dollars can stretch as far as possible.
Through it all, I have had to make adjustments to my efforts. Surfing the web can be time consuming and completely distracting. So many pre-made online lessons there for the taking can waste the time of a curious educator. There can be so many multimedia, interactive, real world examples that can cloud the simple realities of teaching to specific learner outcomes and prevent true understanding.
Sunday, May 30, 2010
Designing Online coursework for My students
Sunday, April 25, 2010
Reflection on Learning through Differentiation Groups
Beginning with Universal Design for Learning, we agreed the all students CAN learn and deserve to be understood, instructed, and evaluated in ways that help them be the most successful. Everything you ever needed to know about UDL can be found on a wiki set up by a dedicated group of collaborative teachers at http://udltechtoolkit.wikispaces.com/. Many of the resources are elementary school related so, although I am a secondary school teacher, they work in my group collaborators’ classrooms. Who knows, someday our ning could evolve into a well-organized up-to -date resource for any teacher surfing the web like this one.
What are the best ways to use technology to gather information on and about our students? Once again, answering this question is easier through collaboration with colleagues on our differentiation Ning. We shared the online survey tools we had tried as well as the places on the web where we found terrific questions to ask our students in the beginning of the year as we are getting to know them both as people and as learners. The most flexible online survey site we found was survey pirate found at www.surveypirate.com
Next, we worked from the premise that one-size fits all education is outdated. As every classroom is likely to be populated by students with various levels of skill, readiness, and understanding, not to mention the various learning styles present in any student population, a clear case for differentiation of instruction exists. There are many web resources addressing differentiation in every type of classroom. At www.differentiationcentral.com everything from videos of differentiation in action to lesson plans on tiered instruction and more are available to the public. Planning curriculum around what students should know, understand, and do will logically lead to places where differences in instruction, assessment, and products students produce make sense.
Beyond even all this, our collaboration gave me access to free online graphing calculator as well as a cool art lesson from the Getty museum in Los Angeles to show my chemistry students in our very next unit!
Sunday, February 28, 2010
Reflecting on My GAME Plan:
So far it has not been easy or straight forward. I am, as they say, a ‘digital immigrant’ who has invested countless hours learning how to use new web 2.0 tools and other technology tools outside my comfort zone. The real work, the time-consuming work has been the planning in order to adapt their use in appropriate ways to improve student understanding of core content. Being out there on the leading edge of implementation of new technologies has its weak points. The learning curve has been steep and I need to make more use of online educator groups to find, share, and get help with resources. Quick implementation is not necessarily the best, so now I am focusing more on quality rather than quantity of technology integration.
My GAME Plan has followed the model set up by Cennamo, Ertmer, & Ross and now in the extend and evaluate stage, I can see so many areas that need improvement. First, I have relied more upon the paperless hand-in feature of our school’s network to get students to create and turn in more innovative work. Next,I have set up a Ning for my science students to join. This gets around the hassle of the prior platform which we were to use getting axed by our school district . This has been sooooo slow to get going as I wait and remind and cajole students into signing up and signing in. It is, after all, not really a social network. However,I can see blogging and posting via cell phone in my future as my two classes of seniors approach June and graduation and become less motivated about course requirements.
Reference:, J. (2009). Technology Integration for Meaningful ClassroomUse: A Standards-Based Approach (1 ed.). Mason, OH: Cengage Learning.
Friday, February 19, 2010
GAME Plan Extension
Now, implementing a GAME Plan with my students in order to help them attain proficiency in different National Eduction Standards for Students is a great idea. I especially like the E in the GAME Plan anagram. Evaluate and Extending thinking is critical to true learning. We seldom give students time to reflect on their learning. Wit my science students, I have focused this year on skills and behaviors that fall into NETS standard 2: Social, ethical, and human issues and 5: Technology research tools •Students should use technology ethically and understand the effects of its misuse in society. I believe students should be able to use technology productively--using the web to find whatever they need with minimal distraction. More importantly, critical thinking is crucial in evaluating web resources, in separating fact from fiction, and making informed decisions.
Wednesday, February 10, 2010
Modifying My GAME Plan
While the project-based learning experiences I have been facilitating for my 12th grade science students have been engaging, I cannot say that they have been inspiring. For over half my students, I see creativity and ingenuity in the projects they create, but actually little science learning. Incomplete explanation or information is common in a project - even though the photos and diagrams they have found online are beautiful. Formative assessment to give students the opportunity to correct errors gave me mixed results. Some students simply weren't curious (or inspired) enough about the topic of their own choosing to pursue more than a superficial understanding and correct their errors. But I am undaunted, I will set better parameters for projects...hand out rubrics earlier in the assignment period and become more expert in the Web 2.0tools necessary to design better digital learning experiences.
I very much feel as if I have to grow into the connectivity available on the web. I would love to be involved in connecting my classroom to other cultures, to experts, and to other projects around the world but do not have the time yet to find the resources. I will seek out epals and contacts in the online community when I get some free time to explore eduwiki.us.
Saturday, February 6, 2010
Evaluating My Game Plan
This March we will receive inservice training on a new software platform to replace Blackboard Academy for online learning, discussion groups, assignment posting etc... After I already put 50 hours or more of my own time teaching myself Blackboard to be able to use it this year!
So, onward... this marking period, we'll try podcasting from mobile phones with my high school seniors. I am both excited and apprehensive since the cell phone camera project met with mixed success.
The success of my Game Plan can be measured, I guess, in my change of attitude. Obstacles are not road blocks; they are simply hurdles to jump over. I have begun wearing my running shoes to school every day.
Sunday, January 31, 2010
So GAME PLAN, How We Doin?
My first assessment realization: In a world where technology can get student instant results, spending time to learn to apply technology they already own is unappealing.
In my Contemporary Issues in Science classes this week, students took a tour of our school. Some of it has been newly renovated with updated lighting and energy conservation features, while some of it is twenty years old or more. Students brought along their cell phones to take pictures of features to inclued and discuss in their persuasive essay on the need or the challenges of conserving electricity in our high school. Not entirely sure how we'd get each student access to the images on their phones, I was able to rely on the fact that many students knew how to email themselves the photos. Others asked tech savvy students to take photos for them and gave them email addresses to use while easily a third of the class had no idea how to access the images stored on their phone and would rather lose the points in the assignment the photo would earn them than bother with the technology. This surprised me. "Couldn't I just get an image from the internet of a CF lightbulb?"
Second realization: web 2.0 tools are developed so rapidly that tech savvy teachers move on quickly. Needing to get on-the-job-training on the Blackboard Academy blog features, I found out that the district is moving away from that platform. My time and efforts would be better spent designing wiki spaces from free hosts on the web. So back to the drawing board with that goal.
Questions to follow up: Which wiki space will allow me the most free features, but still give me security for student privacy - a requirement fo my district?
Thursday, January 21, 2010
Moving Forward with my GAME Plan
I realize that, in order to improve the quality of my teaching through technology tools, I will need support and the shared expertise of my colleagues and peers. For example, my goal to implement the use of student blogging as a learning and reflecting tool has required me to seek out training in the discussion features on Blackboard Academy - the web page program our school district subscribes to. I have found a colleague in the Social studies department of our high school who has used student discussion boards for two years now and she is guiding me through the steps to moderate student postings. I'm slow at manipulating the program, but getting better. I'll certainly appreciate the mentoring of any colleagues out there using this feature on Blackboard Academy.
I have also run into challenges implementing my students' cell phone use for class projects. Many do not know how to upload photos they've take with their own camera/cell phone. I am having to learn the features of many different phones to guide them. I'll be searching for additional information online about two different phone models in order to assist students unless I can find one program online to coordinate this featue for the students. I am open to suggestions...
Sunday, January 17, 2010
My Technology GAME Plan
There is an organization known as the International Society for Technology in Education. Their National Education Standards provide a guideline for teachers to become proficient in educating students with and through technology. For reference, please follow the link to the standards: http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf. This year I have spent a great deal of time in class modeling the use of technology tools and promoting digital citizenship. I both teach and expect the ethical use of online material in student work. I have also made a serious commitment to engage in professional growth in this area by focusing my free time on earning a master’s degree in Instructional Technology. My use of technology to facilitate learning, however, still needs improvement. I have set myself two goals to strengthen my proficiency. The first is to facilitate and inspire student learning and the second is to design and develop digital age learning experiences for my students.
In order to achieve these goals I plan to promote innovative thinking daily in class and develop an online place for student reflection and sharing. I have begun by setting up an online classroom with assignments and handouts posted but will expand, now, and use the discussion features of the software. My high school students come to class loaded down with technology and I plan to use their cell phones and cell phone cameras to full advantage when planning homework assignments and sharing learning. Imagine photographing and uploading your own home’s electricity meter when studying energy conservation. Podcasting from a cell phone when a student is standing by an idling bus or sharing a ride in a carpool is a great way to make understanding greenhouse gas emissions real.
In order to evaluate my progress I will invite colleagues in for peer observation and keep a weekly log --a Friday reflection—about my goals. What I’ve tried and what I feel was successful will inform my teaching practice in years to come.
Sunday, December 27, 2009
Reflections on Web Literacy Training
I have become fascinated by the teachings of Alan November in his book Web Literacy for Educators and have joined in his Building Learning Communities project. I have made is a personal professional development goal to expand my knowledge in this area and to implement web-based technologies in all my classes in order to develop a community of learners. I plan to attend the summer conference called BLC 10 in Boston this summer from July 14-16. (Maybe I'll see you there.)
The most striking aspect of my learning has been the idea of focusing on the ethical use of information found online. My students are masters of cut and paste assignments. They can construct a powerpoint presentation that would blow your mind - even if they understand very little of the content. As detectives, they can put facts in sequential order--facts they have never verified nor written themselves. By framing web assignments as ethics assignments where students ethical use of another's writing or image will be examined and graded, students do remarkable better on these same powerpoint presentations. They, themselves become more expert on a topic when researching it through this lens. I think it is brilliant. And it is in many ways one of the most important aspects of Web literacy.
Web Literacy
Following the link takes you to a beautifully designed web page. Diagrams, aesthetically pleasing colors, and a plea to save the endangered creature draw you into reading the page. Tabs near the top make the page easy to navigate through and, look, there must be a thousand words of content. On first glance, there are several links on the page, news stories with recent dates, and ‘old’ advertisements depicting the creature in the 1920’s. Before we can believe the content, though, we should carry out an evaluation as suggested by November (2008).
Begin by reading the web address of the page: www.zapatopi.net/treeoctopus/. By truncating this address back to the first forward slash by hitting the back spare key, the domain name of the homepage for this information is found to be www.zapatopi.net. This is not an educational site ending in .edu or even a wildlife organization ending in .org. Navigating over to this shortened web address takes us to its home page, shown to the left . The home page contains mainly a blog dedicated to entertaining diversions by a person named Lyle Zapato. So simply Reading the url leads us to believe the content could be false. We could get distracted by all the links and content on this page but, lets stay focused on our evaluation.
Back at the tree octopus page, we should examine and evaluate the content shown. It seems legitimate. There is a photograph of an octopus in a tree – its coloring described by the text on the page and a believable map of areas where the creatures are found. Hovering over the darker green text changes the pointer to a hand, showing that these words are links to other web pages. But, examining the text, we read that the tree octopus is not actually on the endangered species list and further, that one of its predators is the mythical creature, the sasquatch.
Next, we also need to analyze the authorship of the web page if we are to trust its (now doubtful) content. Who is Lyle Zapato? No credentials are listed on his home page, nothing is mentioned about his expertise as either a biologist, a historian, or even a journalist working for a news outlet requiring fact checking. No problem, we have search engines at our command, so type in “Lyle Zapato” biography into a google search box and voila – the name shows up on a list of hoaxes maintained on the Wikipedia site. We see that, indeed, this site is a hoax.
Just for fun and the educational value of it, return to the tree octopus page to study the links. The first link, on the term Temperate Rainforest, takes us to a Wikipedia page whose neutrality is in dispute. A link on the photo of an old magazine cover showing a tree octopus hat from the 1920’s takes you to another webpage from the zapatopi home page. This is a great way to show students that links that keep you in the same web domain do not independently verify the legitimacy of the content they show. You just end up in a closed loop. There are also a few very clever News links on the tree octopus page like the link shown below.
2009-11-12 Steinhart Aquarium Successfully Breeds Dwarf Cuttlefish (Zoo & Aquarium Visitor)
Anchored to an algae-covered rock in a 120-gallon tank at the California Academy of Sciences' Steinhart Aquarium, a cluster of inky-colored cuttlefish eggs is beginning to swell -- evidence of success for the Academy's new captive breeding program for dwarf cuttlefish, Sepia Bandensis.
We are not to be fooled by these News links as anyone may link their web page to these pages. The Steinhart Aquarium does not mention a tree octopus nor does it link back to this web page. A different link on a logo with a name that is similar to the real conservation group Greenpeace turns out to be a false one that displays the message
”Sorry! We could not find www.greenpeas.org. It may be unavailable or may not exist. Try using the suggestions or related links below, or search again using our web search. “
The Pacific Northwest Tree Octopus website is a well-designed site. It is a very witty, entertaining site which can also be very helpful in learning and educating others about the legitimacy of information found on the web. I believe students will appreciate the colourful page design and be convinced of its authenticity simply by virtue of all the pages and pages of content. Many students, even older secondary school students, actually surf the web. They skim read and scroll through text looking for terms to use or information to quote without actually verifying facts with an independent site. The half-truths claimed can be convincing. The map of the Washington state area and likely photo shopped image of the octopus in tree branches are partially real, just manipulated in ways a sceptical web-surfer would be suspicious of.
Many web searches turn up blog pages as results. My high school science students have used information from web logs in past research projects and were confused as to why their information was questionable. Students must be able to recognize blog postings as opinion and determine whether they should risk believing the information they report. A blog posting can lead to an actual verified fact about the research topic, but the verification must first be undertaken.
Monday, November 23, 2009
Conducting Research in Education
Teachers are all very curious about how to teach 21st century learners. I know I am. Employing technology tools and engaging students in making meaning from the curriculum are suggestions for helping all students learn better. How well do they work?
In order to begin research in a topic of challenging educational importance, I have to formulate questions which prove and also disprove my own hypothesis. These questions drive the research and help me search for answers that could be already published. Answers can be found for teachers through scientific inquiry which is evidence based and conducted along accepted guiding principles. Quality questions determine the impact that research will have on accepted knowledge. ( McMillan & Schumaker, 2006, p.7)
In designing a research study, I have started with a problem statement. My problem statement is …I plan to evaluate the impact on unit test scores of web-based inquiry lessons versus traditional lecture and lab lessons of high school students in chemistry.
To start looking for answers I need to research questions for inquiry. These could fall into three question categories.
Descriptive questions: Which students benefit from learning via the web? Do some learners actually get hampered by learning involving a computer?
Relationship question: Do web based inquiry lessons teach content well? In other words, what is the relationship between inquiry lessons and recall of the content?
Difference question: Will students remember content better from their own inquiry differently than from teacher directed instruction? Will students understand content better from searching for answers to their own questions?
Reference: Mcmillan, James, and Sally Schumacher. "Fundamental Principles of Educational Research." Research in Education: Evidence Based Inquiry (6th Edition). Boston, MA: Allyn & Bacon, 2006. 1-20. Print.
Sunday, November 15, 2009
Educational Research in Science
I am interested in finding out how well my high school science students actually learn using the web. In inquiry projects, the students pose meaningful questions and search out the answers. High school science courses, however, are packed with content leaving little time in the year for exploring issues of interest to students. Since inquiry based projects are designed to help students become better thinkers and better question designers, will this translate to better understanding of core curriculum required in a high school science class? It makes sense to know this before redesigning class curricula, so I have developed this research question:
I plan to evaluate the impact of web-based inquiry lessons versus traditional lecture and lab lessons on the achievement of high school students in chemistry.
I am interested in your feedback and opinions on the work, on the topic, and on the research question itself. I'd like to make sure I am covering all the bases and your collaboration adds more brainpower and creativity to the process.
Sunday, November 1, 2009
Reflection: Bridging Theory and Instruction
From thirty years of research, Pitler, Hubbell, Kuhn, and Malenoski (2007) determined nine categories of instructional strategies that affect student achievement. I have, begun to emphasize identifying similarities and differences as well as summarizing and note taking in all of my science classes. These two strategies were shown to increase student achievement the most (p.8). Web tools like www.bubbl.us, which create online graphic organizers help students do both well.
I still believe that a unique construction of knowledge takes place in each of my students’ brains during whatever lesson I teach. Our video resources, reminded me that all learning theories are centered around students actively engaged in learning (Laureate Education, Inc., 2008). Valuable engaging teaching, helps my students synthesize ideas through their own mental filters, and leads them to create their own meaning. This is easy to accomplish using technology tools and software where students construct creative projects to demonstrate their learning on just about any topic.
I have always believed that positive reinforcement is an essential component of a safe classroom environment. I have used online drill and practice activities in the past. Keeping in mind the strategies of successful learners, I have sought out technology resources and found games that will lead to more higher-order complex thinking by my students. Games created by CalTech scientists like the Spitzer Spectrometer game found online at http://coolcosmos.ipac.caltech.edu/cosmic_games/spectra/spectrometerDemo.htm go beyond rote recall of facts. The game has different skill levels and challenges students to Identify similarities and differences in order to excel in the game.
I have two long-term goals for integrating technology further into my instructional practice. I would like my students reflect and share their learning in chemistry using a class discussion board. I know this is possible on the Blackboard Academy site I have set up this year and I have enrolled in professional development training to accomplish this goal. I would also like students in all my classes to track how their achievement in my class correlates with their effort.
I will continue to learn and to improve my practice, pairing instructional theory with learning outcomes that involve technology. I have begun to improve the educational value for students of the technology tools I have already use. I have not only learned how to use new Web 2.0 tools, I have leaned to bring them thoughtfully and meaningfully into my instruction in the high school science classes I teach.
References:
Laureate Education, Inc. (Producer). (2008). Program eleven. Instructional Strategies, Part One [Motion picture]. Bridging learning theory, instruction and technology. Baltimore: Author.
Pitler, H. , Hubbell, E. R., Kuhn, M., & Malenoski, K. (2007). Using Technology with Classroom Instruction That Works . Alexandria: Ascd.
Sunday, October 11, 2009
Technology and Social Learning
Online web 2.0 tools are becoming prevalent in more classrooms today as savvy teachers create discussion groups online. This is another aspect of social learning. Wiki pages or class web pages can facilitate the exchange of knowledge and expression of opinion in a social way that allows teachers to monitor all conversations. Students in the 21st century may even be more comfortable with these methods.
Reference: Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/
Teachers Share Your Ideas for Using Technology
Saturday, October 3, 2009
Constructing Learning Using Computers
When we decide to use computers as tools for learning in the classroom, we can provide our students with valuable opportunities to construct knowledge for themselves and for others in unique ways. "(T)he computer can be seen as a cognitive tool to learn 'with' as opposed to learn 'from'". (Robertson, Elliot, & Robinson, 2007) Add in the ability to connect this learning to concrete experiences and the requirement of self-reflection about students' learning and the results can be powerful.
Given the right resources, students can use computers to collect data, retreive data from others' work, sort data, and present data. Information on the entire world is available online today on the internet. Any 'artifact' or project they create from this information forces students to think about the information they are choosing to include, assign it significance, and relate it to other facts. Beyond research online, students can use other computer applications to analyze their findings. They can create projects to present what they've found beyond the limits of their memory or communication skills, beyond their capability to spell or calculate, and beyond their talents of drawing, graphing or even organizing. The process of creating can completely engage the learner.
Reference:
Robertson, B., Elliot, L., & Robinson, D. (2007). Cognitive tools. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved October 1, 2009 from http://projects.coe.uga.edu/epltt/
