Friday, December 3, 2010
Social Learning Via Technology 2.0
Sunday, June 27, 2010
Technology Advocacy: Becoming An Agent for Change at School
To effectively influence technology decisions at any school, a teacher must first get involved in that dreaded black hole of free time --the schoolwide committee. You know where I'm going with this, to lead technology change, one must be on the technology committee; to tranform curriculum, one must put time on the curriculum development committee. But, beyond attending meetings, be a role model for other teachers so that your lessons, your implementation into practice ideas are talked about. Be willing to share what you develop to bring others along. No one on our campus is the guru of anything, but we all know which teachers have a handle on the technology resources available and wonder what they are doing with all that time they reserved in the computer lab throughout the year.
In completing the requirements for my M.S. in Integrating Technology in the Classroom, I have learned to identify emerging technologies with applications for the high school classroom. They will have advantages and downfalls and almost always replace a different technology as they are implemented. To be worth the time and energy required for implementation, they must provide learning value at the level my students operate. I have practiced convincing colleagues and administrators to take up the challenge of implementing digital tools in meaningful and routine ways that engage students in active learning. In order for technology to be truly transformative in the education for my students, it must be useable and practical while logically teaching or reinforcing core content. I have even written a grant proposal for funding innovative uses of digital teaching tools. I found out that grant committees want specifics of the number of learners and teachers involved so their grant dollars can stretch as far as possible.
Through it all, I have had to make adjustments to my efforts. Surfing the web can be time consuming and completely distracting. So many pre-made online lessons there for the taking can waste the time of a curious educator. There can be so many multimedia, interactive, real world examples that can cloud the simple realities of teaching to specific learner outcomes and prevent true understanding.
Sunday, May 30, 2010
Designing Online coursework for My students
Sunday, April 25, 2010
Reflection on Learning through Differentiation Groups
Beginning with Universal Design for Learning, we agreed the all students CAN learn and deserve to be understood, instructed, and evaluated in ways that help them be the most successful. Everything you ever needed to know about UDL can be found on a wiki set up by a dedicated group of collaborative teachers at http://udltechtoolkit.wikispaces.com/. Many of the resources are elementary school related so, although I am a secondary school teacher, they work in my group collaborators’ classrooms. Who knows, someday our ning could evolve into a well-organized up-to -date resource for any teacher surfing the web like this one.
What are the best ways to use technology to gather information on and about our students? Once again, answering this question is easier through collaboration with colleagues on our differentiation Ning. We shared the online survey tools we had tried as well as the places on the web where we found terrific questions to ask our students in the beginning of the year as we are getting to know them both as people and as learners. The most flexible online survey site we found was survey pirate found at www.surveypirate.com
Next, we worked from the premise that one-size fits all education is outdated. As every classroom is likely to be populated by students with various levels of skill, readiness, and understanding, not to mention the various learning styles present in any student population, a clear case for differentiation of instruction exists. There are many web resources addressing differentiation in every type of classroom. At www.differentiationcentral.com everything from videos of differentiation in action to lesson plans on tiered instruction and more are available to the public. Planning curriculum around what students should know, understand, and do will logically lead to places where differences in instruction, assessment, and products students produce make sense.
Beyond even all this, our collaboration gave me access to free online graphing calculator as well as a cool art lesson from the Getty museum in Los Angeles to show my chemistry students in our very next unit!
Sunday, February 28, 2010
Reflecting on My GAME Plan:
So far it has not been easy or straight forward. I am, as they say, a ‘digital immigrant’ who has invested countless hours learning how to use new web 2.0 tools and other technology tools outside my comfort zone. The real work, the time-consuming work has been the planning in order to adapt their use in appropriate ways to improve student understanding of core content. Being out there on the leading edge of implementation of new technologies has its weak points. The learning curve has been steep and I need to make more use of online educator groups to find, share, and get help with resources. Quick implementation is not necessarily the best, so now I am focusing more on quality rather than quantity of technology integration.
My GAME Plan has followed the model set up by Cennamo, Ertmer, & Ross and now in the extend and evaluate stage, I can see so many areas that need improvement. First, I have relied more upon the paperless hand-in feature of our school’s network to get students to create and turn in more innovative work. Next,I have set up a Ning for my science students to join. This gets around the hassle of the prior platform which we were to use getting axed by our school district . This has been sooooo slow to get going as I wait and remind and cajole students into signing up and signing in. It is, after all, not really a social network. However,I can see blogging and posting via cell phone in my future as my two classes of seniors approach June and graduation and become less motivated about course requirements.
Reference:, J. (2009). Technology Integration for Meaningful ClassroomUse: A Standards-Based Approach (1 ed.). Mason, OH: Cengage Learning.
Friday, February 19, 2010
GAME Plan Extension
Now, implementing a GAME Plan with my students in order to help them attain proficiency in different National Eduction Standards for Students is a great idea. I especially like the E in the GAME Plan anagram. Evaluate and Extending thinking is critical to true learning. We seldom give students time to reflect on their learning. Wit my science students, I have focused this year on skills and behaviors that fall into NETS standard 2: Social, ethical, and human issues and 5: Technology research tools •Students should use technology ethically and understand the effects of its misuse in society. I believe students should be able to use technology productively--using the web to find whatever they need with minimal distraction. More importantly, critical thinking is crucial in evaluating web resources, in separating fact from fiction, and making informed decisions.
Wednesday, February 10, 2010
Modifying My GAME Plan
While the project-based learning experiences I have been facilitating for my 12th grade science students have been engaging, I cannot say that they have been inspiring. For over half my students, I see creativity and ingenuity in the projects they create, but actually little science learning. Incomplete explanation or information is common in a project - even though the photos and diagrams they have found online are beautiful. Formative assessment to give students the opportunity to correct errors gave me mixed results. Some students simply weren't curious (or inspired) enough about the topic of their own choosing to pursue more than a superficial understanding and correct their errors. But I am undaunted, I will set better parameters for projects...hand out rubrics earlier in the assignment period and become more expert in the Web 2.0tools necessary to design better digital learning experiences.
I very much feel as if I have to grow into the connectivity available on the web. I would love to be involved in connecting my classroom to other cultures, to experts, and to other projects around the world but do not have the time yet to find the resources. I will seek out epals and contacts in the online community when I get some free time to explore eduwiki.us.
Saturday, February 6, 2010
Evaluating My Game Plan
This March we will receive inservice training on a new software platform to replace Blackboard Academy for online learning, discussion groups, assignment posting etc... After I already put 50 hours or more of my own time teaching myself Blackboard to be able to use it this year!
So, onward... this marking period, we'll try podcasting from mobile phones with my high school seniors. I am both excited and apprehensive since the cell phone camera project met with mixed success.
The success of my Game Plan can be measured, I guess, in my change of attitude. Obstacles are not road blocks; they are simply hurdles to jump over. I have begun wearing my running shoes to school every day.
Sunday, January 31, 2010
So GAME PLAN, How We Doin?
My first assessment realization: In a world where technology can get student instant results, spending time to learn to apply technology they already own is unappealing.
In my Contemporary Issues in Science classes this week, students took a tour of our school. Some of it has been newly renovated with updated lighting and energy conservation features, while some of it is twenty years old or more. Students brought along their cell phones to take pictures of features to inclued and discuss in their persuasive essay on the need or the challenges of conserving electricity in our high school. Not entirely sure how we'd get each student access to the images on their phones, I was able to rely on the fact that many students knew how to email themselves the photos. Others asked tech savvy students to take photos for them and gave them email addresses to use while easily a third of the class had no idea how to access the images stored on their phone and would rather lose the points in the assignment the photo would earn them than bother with the technology. This surprised me. "Couldn't I just get an image from the internet of a CF lightbulb?"
Second realization: web 2.0 tools are developed so rapidly that tech savvy teachers move on quickly. Needing to get on-the-job-training on the Blackboard Academy blog features, I found out that the district is moving away from that platform. My time and efforts would be better spent designing wiki spaces from free hosts on the web. So back to the drawing board with that goal.
Questions to follow up: Which wiki space will allow me the most free features, but still give me security for student privacy - a requirement fo my district?
Thursday, January 21, 2010
Moving Forward with my GAME Plan
I realize that, in order to improve the quality of my teaching through technology tools, I will need support and the shared expertise of my colleagues and peers. For example, my goal to implement the use of student blogging as a learning and reflecting tool has required me to seek out training in the discussion features on Blackboard Academy - the web page program our school district subscribes to. I have found a colleague in the Social studies department of our high school who has used student discussion boards for two years now and she is guiding me through the steps to moderate student postings. I'm slow at manipulating the program, but getting better. I'll certainly appreciate the mentoring of any colleagues out there using this feature on Blackboard Academy.
I have also run into challenges implementing my students' cell phone use for class projects. Many do not know how to upload photos they've take with their own camera/cell phone. I am having to learn the features of many different phones to guide them. I'll be searching for additional information online about two different phone models in order to assist students unless I can find one program online to coordinate this featue for the students. I am open to suggestions...
Sunday, January 17, 2010
My Technology GAME Plan
There is an organization known as the International Society for Technology in Education. Their National Education Standards provide a guideline for teachers to become proficient in educating students with and through technology. For reference, please follow the link to the standards: http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf. This year I have spent a great deal of time in class modeling the use of technology tools and promoting digital citizenship. I both teach and expect the ethical use of online material in student work. I have also made a serious commitment to engage in professional growth in this area by focusing my free time on earning a master’s degree in Instructional Technology. My use of technology to facilitate learning, however, still needs improvement. I have set myself two goals to strengthen my proficiency. The first is to facilitate and inspire student learning and the second is to design and develop digital age learning experiences for my students.
In order to achieve these goals I plan to promote innovative thinking daily in class and develop an online place for student reflection and sharing. I have begun by setting up an online classroom with assignments and handouts posted but will expand, now, and use the discussion features of the software. My high school students come to class loaded down with technology and I plan to use their cell phones and cell phone cameras to full advantage when planning homework assignments and sharing learning. Imagine photographing and uploading your own home’s electricity meter when studying energy conservation. Podcasting from a cell phone when a student is standing by an idling bus or sharing a ride in a carpool is a great way to make understanding greenhouse gas emissions real.
In order to evaluate my progress I will invite colleagues in for peer observation and keep a weekly log --a Friday reflection—about my goals. What I’ve tried and what I feel was successful will inform my teaching practice in years to come.